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August 7th 2006, 03:51 PM
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Marpro
Peasant He/Him bloop
 
I'm doing a script there a enemy will show up, but not til the story (FarmerQ) say so...

This is the script:

void talk( void )
{
if (&FarmerQ == 1)
{
int &pwbon;
&pwbon = create_sprite(301, 370, 9, 619, 1);
sp_script(&pwbon, "en-pwbon");
wait(20);
&FarmerQ = 2;

}
}

en-pwbon is another script I have, with the enemy script info... Anyone know what's wrong here?