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Reply to Re: moving the bed..........

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August 4th 2006, 03:13 PM
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Striker
Noble She/Her United States
Daniel, there are clowns. 
Roit... you can get rid of your second &story checking if statement (as it is redundant), and replace it with one that checks which direction Dink is pushing... like so:

if (&rock_placement == 0)
{
//bed is over hole

if (&mydir == 8)
{
say("Let's push this thing.", 1);
freeze(1);
move_stop(&current_sprite, 8, 89, 1);
unfreeze(1);
draw_hard_map();
&rock_placement = 1;
return;
}

say("It won't budge from this angle.", 1);

}