Reply to Re: moving the bed..........
If you don't have an account, just leave the password field blank.
Roit... you can get rid of your second &story checking if statement (as it is redundant), and replace it with one that checks which direction Dink is pushing... like so:
if (&rock_placement == 0)
{
//bed is over hole
if (&mydir == 8)
{
say("Let's push this thing.", 1);
freeze(1);
move_stop(¤t_sprite, 8, 89, 1);
unfreeze(1);
draw_hard_map();
&rock_placement = 1;
return;
}
say("It won't budge from this angle.", 1);
}
if (&rock_placement == 0)
{
//bed is over hole
if (&mydir == 8)
{
say("Let's push this thing.", 1);
freeze(1);
move_stop(¤t_sprite, 8, 89, 1);
unfreeze(1);
draw_hard_map();
&rock_placement = 1;
return;
}
say("It won't budge from this angle.", 1);
}






