Reply to finding the scroll
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I am using this script:
void main( void )
{
sp_touch_damage(¤t_sprite, -1);
}
void touch( void )
{
int &junk = free_items();
if (&junk < 1)
{
say("I'm full! I can't pick up anything else.", 1);
return;
}
add_item("item-nut",469, 7);
{
say("I have the scroll.",1);
&story = 27;
sp_active(¤t_sprite, 0);
kill_this_task();
}
But it always come back. What am I doing wrong? It is not supposed to come back. I can't find the bug.
Please help??????????????????????????????????????????????????
void main( void )
{
sp_touch_damage(¤t_sprite, -1);
}
void touch( void )
{
int &junk = free_items();
if (&junk < 1)
{
say("I'm full! I can't pick up anything else.", 1);
return;
}
add_item("item-nut",469, 7);
{
say("I have the scroll.",1);
&story = 27;
sp_active(¤t_sprite, 0);
kill_this_task();
}
But it always come back. What am I doing wrong? It is not supposed to come back. I can't find the bug.
Please help??????????????????????????????????????????????????






