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August 4th 2006, 03:05 PM
milder.gif
I am using this script:

void main( void )
{
sp_touch_damage(&current_sprite, -1);

}

void touch( void )
{
int &junk = free_items();

if (&junk < 1)
{
say("I'm full! I can't pick up anything else.", 1);
return;
}

add_item("item-nut",469, 7);


{
say("I have the scroll.",1);
&story = 27;
sp_active(&current_sprite, 0);
kill_this_task();

}

But it always come back. What am I doing wrong? It is not supposed to come back. I can't find the bug.

Please help??????????????????????????????????????????????????