Reply to Re: How do i create my own sprites?
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First, if your using
load_sequence graphics\foes\sephiroth\seph1- 430
the images must be named like so:
seph1-01.bmp (the first frame)
seph1-02.bmp (the second frame)
etcetera, for all your frames.
If that isn't the issue, and windows is hiding the file ending from you, it is possible that the files are actually named seph1-01.bmp.bmp and Dink will not find them. To check this, right click the image and select properties to see what the real full file name is.
Yet a third possibility comes to mind... Dink is a little odd with filenames greater than 8 chars long, perhaps it true of folder names as well. Try using:
load_sequence graphics\foes\sephir\seph1- 430
Best o' luck, I know how frustrating this stuff can be.
load_sequence graphics\foes\sephiroth\seph1- 430
the images must be named like so:
seph1-01.bmp (the first frame)
seph1-02.bmp (the second frame)
etcetera, for all your frames.
If that isn't the issue, and windows is hiding the file ending from you, it is possible that the files are actually named seph1-01.bmp.bmp and Dink will not find them. To check this, right click the image and select properties to see what the real full file name is.
Yet a third possibility comes to mind... Dink is a little odd with filenames greater than 8 chars long, perhaps it true of folder names as well. Try using:
load_sequence graphics\foes\sephir\seph1- 430
Best o' luck, I know how frustrating this stuff can be.