Reply to Re: Blockingscript
If you don't have an account, just leave the password field blank.
Well you could add:
void talk(void)
{
say("I can't enter yet",1);
}
But if you want to do that on touch:
void main(void)
{
if (&story == 3)
{
//let's destroy the fence here:
sp_hard(¤t_sprite,1);
draw_hard_map();
sp_active(¤t_sprite,0);
}
sp_touch_damage(¤t_sprite,-1);
}
void touch(void)
{
say("I can't enter yet.",1);
}
Oh and sorry for editing your part of the script Erwin, but the &hold part would cause the fence to disapear forever and I'm not sure that's what dinkholland is after...
If you do want that use Erwin's script between the if (&story == 3) part.
void talk(void)
{
say("I can't enter yet",1);
}
But if you want to do that on touch:
void main(void)
{
if (&story == 3)
{
//let's destroy the fence here:
sp_hard(¤t_sprite,1);
draw_hard_map();
sp_active(¤t_sprite,0);
}
sp_touch_damage(¤t_sprite,-1);
}
void touch(void)
{
say("I can't enter yet.",1);
}
Oh and sorry for editing your part of the script Erwin, but the &hold part would cause the fence to disapear forever and I'm not sure that's what dinkholland is after...






