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Reply to Re: Blockingscript

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July 19th 2006, 05:02 AM
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metatarasal
Bard He/Him Netherlands
I object 
Well you could add:

void talk(void)
{
say("I can't enter yet",1);
}

But if you want to do that on touch:

void main(void)
{
if (&story == 3)
{
//let's destroy the fence here:
sp_hard(&current_sprite,1);
draw_hard_map();
sp_active(&current_sprite,0);
}
sp_touch_damage(&current_sprite,-1);
}

void touch(void)
{
say("I can't enter yet.",1);
}

Oh and sorry for editing your part of the script Erwin, but the &hold part would cause the fence to disapear forever and I'm not sure that's what dinkholland is after... If you do want that use Erwin's script between the if (&story == 3) part.