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July 17th 2006, 03:45 PM
milder.gif
I am using this script but when the wizard walks to his place they are not talking to eachother dink just warps to the next screen there is no talking.

What is wrong with the script? (NOTICE the script is attached to a screen not to a sprite.)
I deleted the text and changed them into --------------.

==================================================================

first meeting with the head wizard

void main ( void )
{
playmidi("2.mid");
int &wiz = create_sprite(-60, 67, 9, 413, 1);
sp_brain(&wiz, 9);
sp_base_walk(&wiz, 410);
sp_speed(&wiz, 1);
sp_timing(&wiz, 0);
sp_pseq(&wiz, 410);
sp_frame(&wiz, 1);
freeze(1);
freeze(&wiz);
move_stop(&wiz, 6, 315, 1);
wait(100);
say_npc("----------", 1);
wait(100);
say_npc("`0------------", &wiz);
wait(100);
say_npc("-----------------------", 1);
say_npc("---------------------------.", 1);
wait(100);
say_npc("`0-----------------------", &wiz);
say_npc("`0--------------------", &wiz);
wait(100);
say_npc("`0---------------", &wiz);
say_npc("`0-----------------------", &wiz);
wait(100);
say_npc("`0-----------------------------", &wiz);
say_npc("`0--------------------------------------", &wiz);
wait(100);
say_npc("`0--------------------------------------", &wiz);
say_npc("`0-----------------------------", &wiz);
say_npc("`0-------------------------------------", &wiz);
wait(100);
say_npc("-----------------------------",1);
wait(100);
say_npc("`0---------------------------", &wiz);
say_npc("`--------------------------- ", &wiz);
wait(100);
say_npc("--------------------------------", 1);
wait(100);
say_npc("`0-----------------------------", &wiz);.
say_npc("`0------------------------", &wiz);
say_npc("`0----------------", &wiz);

sp_nodraw(1, 1);
wait(500);
script_attach(1000);
fade_down();
&player_map = 3;
sp_x(1, 325);
sp_y(1, 385);
load_screen(2);
draw_screen();
fade_up();
wait(1000);
sp_nodraw(1, 0);
unfreeze(1);
unfreeze(&wiz);
}
}



please help?????????