Reply to They're are not talking to eachother??? Please help
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I am using this script but when the wizard walks to his place they are not talking to eachother dink just warps to the next screen there is no talking.
What is wrong with the script? (NOTICE the script is attached to a screen not to a sprite.)
I deleted the text and changed them into --------------.
==================================================================
first meeting with the head wizard
void main ( void )
{
playmidi("2.mid");
int &wiz = create_sprite(-60, 67, 9, 413, 1);
sp_brain(&wiz, 9);
sp_base_walk(&wiz, 410);
sp_speed(&wiz, 1);
sp_timing(&wiz, 0);
sp_pseq(&wiz, 410);
sp_frame(&wiz, 1);
freeze(1);
freeze(&wiz);
move_stop(&wiz, 6, 315, 1);
wait(100);
say_npc("----------", 1);
wait(100);
say_npc("`0------------", &wiz);
wait(100);
say_npc("-----------------------", 1);
say_npc("---------------------------.", 1);
wait(100);
say_npc("`0-----------------------", &wiz);
say_npc("`0--------------------", &wiz);
wait(100);
say_npc("`0---------------", &wiz);
say_npc("`0-----------------------", &wiz);
wait(100);
say_npc("`0-----------------------------", &wiz);
say_npc("`0--------------------------------------", &wiz);
wait(100);
say_npc("`0--------------------------------------", &wiz);
say_npc("`0-----------------------------", &wiz);
say_npc("`0-------------------------------------", &wiz);
wait(100);
say_npc("-----------------------------",1);
wait(100);
say_npc("`0---------------------------", &wiz);
say_npc("`--------------------------- ", &wiz);
wait(100);
say_npc("--------------------------------", 1);
wait(100);
say_npc("`0-----------------------------", &wiz);.
say_npc("`0------------------------", &wiz);
say_npc("`0----------------", &wiz);
sp_nodraw(1, 1);
wait(500);
script_attach(1000);
fade_down();
&player_map = 3;
sp_x(1, 325);
sp_y(1, 385);
load_screen(2);
draw_screen();
fade_up();
wait(1000);
sp_nodraw(1, 0);
unfreeze(1);
unfreeze(&wiz);
}
}
please help?????????
What is wrong with the script? (NOTICE the script is attached to a screen not to a sprite.)
I deleted the text and changed them into --------------.
==================================================================
first meeting with the head wizard
void main ( void )
{
playmidi("2.mid");
int &wiz = create_sprite(-60, 67, 9, 413, 1);
sp_brain(&wiz, 9);
sp_base_walk(&wiz, 410);
sp_speed(&wiz, 1);
sp_timing(&wiz, 0);
sp_pseq(&wiz, 410);
sp_frame(&wiz, 1);
freeze(1);
freeze(&wiz);
move_stop(&wiz, 6, 315, 1);
wait(100);
say_npc("----------", 1);
wait(100);
say_npc("`0------------", &wiz);
wait(100);
say_npc("-----------------------", 1);
say_npc("---------------------------.", 1);
wait(100);
say_npc("`0-----------------------", &wiz);
say_npc("`0--------------------", &wiz);
wait(100);
say_npc("`0---------------", &wiz);
say_npc("`0-----------------------", &wiz);
wait(100);
say_npc("`0-----------------------------", &wiz);
say_npc("`0--------------------------------------", &wiz);
wait(100);
say_npc("`0--------------------------------------", &wiz);
say_npc("`0-----------------------------", &wiz);
say_npc("`0-------------------------------------", &wiz);
wait(100);
say_npc("-----------------------------",1);
wait(100);
say_npc("`0---------------------------", &wiz);
say_npc("`--------------------------- ", &wiz);
wait(100);
say_npc("--------------------------------", 1);
wait(100);
say_npc("`0-----------------------------", &wiz);.
say_npc("`0------------------------", &wiz);
say_npc("`0----------------", &wiz);
sp_nodraw(1, 1);
wait(500);
script_attach(1000);
fade_down();
&player_map = 3;
sp_x(1, 325);
sp_y(1, 385);
load_screen(2);
draw_screen();
fade_up();
wait(1000);
sp_nodraw(1, 0);
unfreeze(1);
unfreeze(&wiz);
}
}
please help?????????






