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July 14th 2006, 10:36 PM
pq_rabbit.gif
Another problem... LoL. I did something like this:

int & pooper = say_xy("&Blah", 0 ,75);
sp_kill(&pooper, 0);

But the text doesn't update when the variable does... Is there a way to facilitate this without creating a goto loop that kills the sprites and recreates them each cycle?