Reply to Text and Variables
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Another problem... LoL. I did something like this:
int & pooper = say_xy("&Blah", 0 ,75);
sp_kill(&pooper, 0);
But the text doesn't update when the variable does... Is there a way to facilitate this without creating a goto loop that kills the sprites and recreates them each cycle?
int & pooper = say_xy("&Blah", 0 ,75);
sp_kill(&pooper, 0);
But the text doesn't update when the variable does... Is there a way to facilitate this without creating a goto loop that kills the sprites and recreates them each cycle?






