The Dink Network

Reply to Re: a n00bish question

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
July 9th 2006, 04:42 AM
wizard.gif
Chrispy
Peasant He/Him Canada
I'm a man, but I can change, if I have to.I guess. 
The easiest way I can think of doing it would be to make the monster deal a calculated amount of damage to dink based on his defence and health. Then when dink's health is really low, have the monster script set the attack power to leave dink at exactly one hit point. (can't go zero I think). Also make the damage calculation activate another variable that run's a previously skipped part of the monsters .c file: The superduper attack. Make the attack a nice fancy one, so that you can have your characters blown away or relocated to specific points. I'm sure you can think of something. Then kill the player controls and spawn your cutseen, starting with the animation of dink's death.

You'll have to figure out what commands to use, as I have no idea how to actually code dinkc. I've tried, and failed. Misserably in fact. Maybe someone else can help you out with that.