Reply to Re: Hard box crap
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Dink's hardbox affects whether he's hit when other enemies attack him. It is a little more complicated, where sp_range is used to add padding around a sprite's hardbox to determine where it hits.
If you want to see it in action, just run the game in debug mode. Whenever you (or an enemy) attacks something, you'll see the hardboxes the game uses to determine whether or not a 'hit' really hits or not.
If you want to see it in action, just run the game in debug mode. Whenever you (or an enemy) attacks something, you'll see the hardboxes the game uses to determine whether or not a 'hit' really hits or not.







