Reply to Re: Hard box crap
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Your sprite's hard box has no effect on whether or not it stops when it hits a tree. Only the depth dot and the tree's hardbox are used.
This is how Dink (who has a hitbox of something like 12 pixels by 6 pixels) can squeeze through hardness holes only a pixel wide.
This is how Dink (who has a hitbox of something like 12 pixels by 6 pixels) can squeeze through hardness holes only a pixel wide.







