Reply to Re: How do i make a dink smallwood DMOD???
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Assuming you use DFArc 2 as FrontEnd (which you likely do if you have v1.08): Go to Edit menu, then Options and enable "Show developer buttons". Then select an existing D-Mod and click Edit. It now launches the editor application you've selected in the Options menu; which is DinkEdit.exe by default but you can change that to WinDinkEdit.exe to use WinDinkEdit. You can now edit the D-Mod in the editor.
That's the map of the D-Mod, the scripts can be found in the Story directory and you can edit them when they have a .c extension. When they have a .d extension, you can look around if the D-Mod author included a zipfile with the sourcefiles or in the Downloads.Development.Source section here on The Dink Network if the source has been released.
That's the map of the D-Mod, the scripts can be found in the Story directory and you can edit them when they have a .c extension. When they have a .d extension, you can look around if the D-Mod author included a zipfile with the sourcefiles or in the Downloads.Development.Source section here on The Dink Network if the source has been released.