Reply to Re: As always... Problems
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Well, then &speech is a problem too. Try doing like Strikers script, witht he tect string rather than variables. Now as far as making him walk, you need to set a base_walk for the sprite in its main procedure. I don t know what sprite you are using, so I'll just give an example. Say you want to use the green merchant sprite that is facing down-left. The sequence is 381, so the base_walk is 380. To get the basewalk you round down by tens. So 457 would have a base_walk of 450...162 would be 160...etc.
void main(void)
{
sp_base_walk(¤t_sprite, 380);
sp_speed(¤t_sprite, 1);
sp_brain(¤t_sprite, 16);
}
The brain is important. Brain 16 is a smart person brain. It enables the sprite to walk around, stop, look around.
void main(void)
{
sp_base_walk(¤t_sprite, 380);
sp_speed(¤t_sprite, 1);
sp_brain(¤t_sprite, 16);
}
The brain is important. Brain 16 is a smart person brain. It enables the sprite to walk around, stop, look around.