Reply to Re: Summoning
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That makes sense. I'll try it when I get home. I guess I'll try something like...
wait(30);
//see if there is a summon
if (&summon > 0)
{
if ((&random(1,2)) == 2)
{
sp_target(¤t_sprite, &summon);
}
}
If this doesn't work, maybe theres a way I can force them to do this upon creating the summon on the screens. I was thinking on putting these lines in a new procedure for the enemy. I think you can make a script do a procedure from another. I'll check into it.
wait(30);
//see if there is a summon
if (&summon > 0)
{
if ((&random(1,2)) == 2)
{
sp_target(¤t_sprite, &summon);
}
}
If this doesn't work, maybe theres a way I can force them to do this upon creating the summon on the screens. I was thinking on putting these lines in a new procedure for the enemy. I think you can make a script do a procedure from another. I'll check into it.