Reply to Re: Summoning
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would doing a wait(1); in the enemy scripts work? The main proc might be running before the summon sprite is created. Actually since your summon script loop is a wait(25); to check if the screen has changed, maybe put a wait(30); at then end of the enemy's main proc and then sp_target(&cur... &summon); after the wait command.
Might work. They can't target the summon if it isn't drawn yet.
Might work. They can't target the summon if it isn't drawn yet.