Reply to Re: Dink Smallwood v1.08 Beta 3
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Could you e-mail me that custom graphic that has a white background? Thanks.
I will mail it to you tomorrow... Gotta go ta beds now.
Hmm, shoot, I forgot about your full screen problems... I'll get back to you about that. Is this for both true-color and 256 color mode, or just one?
It closes in any fullscreen mode... Just like that. I tried both 256 colour and 16/32 bit colour, to no avail.
But... why I was going to do this, but as the dink.exe must exist in the Dink directory to function properly, I thought it would be better to make it consistent. I am undecided.
What about just making the EDITOR have the browse button, then?
Probably not going to happen... it would take a surprisingly large amount of work. You can drag it around, even though the mouse cursor isn't visible.
I understand... But why exactly would it be so hard? Are the x and y variables of the window so hard to access or impossible to change by programming?
Well, I'll try some more stuff tomorrow. I must say that the game has improved! And that's great.
I will mail it to you tomorrow... Gotta go ta beds now.
Hmm, shoot, I forgot about your full screen problems... I'll get back to you about that. Is this for both true-color and 256 color mode, or just one?
It closes in any fullscreen mode... Just like that. I tried both 256 colour and 16/32 bit colour, to no avail.
But... why I was going to do this, but as the dink.exe must exist in the Dink directory to function properly, I thought it would be better to make it consistent. I am undecided.
What about just making the EDITOR have the browse button, then?
Probably not going to happen... it would take a surprisingly large amount of work. You can drag it around, even though the mouse cursor isn't visible.
I understand... But why exactly would it be so hard? Are the x and y variables of the window so hard to access or impossible to change by programming?
Well, I'll try some more stuff tomorrow. I must say that the game has improved! And that's great.