The Dink Network

Reply to Re: Dink Smallwood v1.08 Beta 2

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
November 10th 2005, 01:38 AM
custom_simon.gif
SimonK
Peasant He/Him Australia
 
Re sp_move_nohard() - no I don't recall using that at all in SOB... haven't had time to test much in Story 4 - but haven't come across anything new that is an engine bug yet - tweaking a couple of scripts to improve them... but that's just author bugs...

EDIT: Okay found something weird. Hardness on a tile has changed on the map. Somehow in Story 4 in the Forest of Wickedness the hardness of a vertical blue line has appeared on alternate green moss/grass tiles. This was certainly not there before. I've gone and fixed it on my map for the moment - but I'm wondering if the hardness tile indicies have been altered somehow in the 1.08 version?