Reply to Re: Dink Smallwood v1.08 Beta 2
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Re sp_move_nohard() - no I don't recall using that at all in SOB... haven't had time to test much in Story 4 - but haven't come across anything new that is an engine bug yet - tweaking a couple of scripts to improve them... but that's just author bugs...
EDIT: Okay found something weird. Hardness on a tile has changed on the map. Somehow in Story 4 in the Forest of Wickedness the hardness of a vertical blue line has appeared on alternate green moss/grass tiles. This was certainly not there before. I've gone and fixed it on my map for the moment - but I'm wondering if the hardness tile indicies have been altered somehow in the 1.08 version?
EDIT: Okay found something weird. Hardness on a tile has changed on the map. Somehow in Story 4 in the Forest of Wickedness the hardness of a vertical blue line has appeared on alternate green moss/grass tiles. This was certainly not there before. I've gone and fixed it on my map for the moment - but I'm wondering if the hardness tile indicies have been altered somehow in the 1.08 version?