Reply to Re: trigger
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@redink: I meant the first one. Your suggestion is good, but I still think it'd be cool if Windemere had something like that hardcoded. There are 5 things that can happen in combat:
1.Dink attacks
2.Dink hits
3.Monster attacks
4.Monster hits
5.Monster dies
A monster script has procedures triggered by 2, 3, and 5 (hit(), attack(), and die()) It'd be nice if it had procedures triggered by 1 and 4.
1.Dink attacks
2.Dink hits
3.Monster attacks
4.Monster hits
5.Monster dies
A monster script has procedures triggered by 2, 3, and 5 (hit(), attack(), and die()) It'd be nice if it had procedures triggered by 1 and 4.