Reply to Re: trigger
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... what?
There's already the 'use' procedure for when Dink uses the currently-armed item... so I assume you mean something like an 'item_use' procedure for enemy sprites, to be triggered when Dink uses an item, almost like 'hit'?
If that's the case, I can't think of any way it would work properly. Please explain.
There's already the 'use' procedure for when Dink uses the currently-armed item... so I assume you mean something like an 'item_use' procedure for enemy sprites, to be triggered when Dink uses an item, almost like 'hit'?
If that's the case, I can't think of any way it would work properly. Please explain.