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One extra procedure I'd like to see is an "item_use", triggered when dink uses the currently-armed item. There were a few other procedures I thought of which could be useful, but most could be done with variations of the following.
void main( void )
{
//don't want to get interrupted, so let's split this instance
script_attach(¤t_sprite);
sp_script(¤t_sprite, "whatever");
while(wait(17))
{
if (whatever)
{
//stuff you want to happen
}
}
}
That should let almost any event trigger a sprite reaction (exception noted above) as long as wait() returns an integer.
void main( void )
{
//don't want to get interrupted, so let's split this instance
script_attach(¤t_sprite);
sp_script(¤t_sprite, "whatever");
while(wait(17))
{
if (whatever)
{
//stuff you want to happen
}
}
}
That should let almost any event trigger a sprite reaction (exception noted above) as long as wait() returns an integer.