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Reply to Re: New D-Mod: An Age Of Darkness

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July 2nd 2005, 03:02 PM
goblinm.gif
It was very cool; in fact, I wish more dmods had the same elan (6.2 was a little harsh.) But only one bug is wrong... I'll list the ones I can remember:
Talking to table in house with feasting humans freezes you permenantly.
Talking to duck after you've already gotten the quest freezes you permenantly.
Many barrels are placed on hardness.

And lesser bugs:
Screens without visible borders. (This is really annoying, because you think you can go sideways but you can't )
Poor hardboxing on the ducks' houses.

It may seem like a short list, but keep in mind that having to hit alt-f4 and reload the dmod and start all over from the last save point takes a lot of time and is quite boring.

If you got rid of the bugs it'd be (selon moi) in the high sixes/low sevens. If you at least gave the player some warning about the hidden entrances, and made the enemies a bit harder (especially the boss and others towards the end) it might tack on another point.