Reply to Re: spinning bonca
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i have taken a script from the dink source of a bonca, i have attached it and it works, but when i tried adding it to one bonca more, the bonca just spins around... all i changed is the screenlock, what is wrong?
It's probably frozen, it's stuck in an invisible hardness sprite or it has hardness itself.
by the way, how do you make dink change into a armor, like on "world of dinkc", well, there you change into a goblin... but it's the same procedure i guess, and can you add an attack to the "armor dink", not as the boring one in "quest for dorothina"?
You'll need several commands (these are from World of DinkC's goblin, you'll need to change the numbers):
sp_base_walk(1, 800);
sp_base_idle(1, 800);
sp_base_attack(1, 790);
push_active(0);
The first three are used to change the character: sp_base_walk are the sequences it uses for walking, sp_base_idle for when the player is not walking and sp_base_attack for the attack sequences. push_active(0); deactives Dink's pushing ability so he won't morph into Dink all of a sudden when the player tries to push. Be sure to change it back to 1 when Dink becomes Dink again though
It's probably frozen, it's stuck in an invisible hardness sprite or it has hardness itself.
by the way, how do you make dink change into a armor, like on "world of dinkc", well, there you change into a goblin... but it's the same procedure i guess, and can you add an attack to the "armor dink", not as the boring one in "quest for dorothina"?
You'll need several commands (these are from World of DinkC's goblin, you'll need to change the numbers):
sp_base_walk(1, 800);
sp_base_idle(1, 800);
sp_base_attack(1, 790);
push_active(0);
The first three are used to change the character: sp_base_walk are the sequences it uses for walking, sp_base_idle for when the player is not walking and sp_base_attack for the attack sequences. push_active(0); deactives Dink's pushing ability so he won't morph into Dink all of a sudden when the player tries to push. Be sure to change it back to 1 when Dink becomes Dink again though