Reply to Re: Talking
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Visions. Place the knight (and if needed, some blocking sprites) in a vision, like vision 1, and attach a script to the screen (press B) where you control the vision (&story <= 3 can be whatever you have):
void main(void)
{
if (&story <= 3)
{
&vision = 1;
}
}
void main(void)
{
if (&story <= 3)
{
&vision = 1;
}
}