Reply to Re: New DMOD
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As I already said, I'd like to be beta tester of your game. I have some ideas for ur game (hope I m not too late with that).
- agility, luck and honour are not new but what do you think about a stat like potion making:
you can make several potions with fruit (appels, strawberries, mandarines, grapes). The higher ur lvl is the more sort of potions you can make. for example: elixers, potions that increase stats like defence attack and magic for a short period of time, potions that have the same effect as herb boots, and potions that morph you into other creaters.
Of course u can use the potions but u can also sell them to make profit.
-the option to sail with boats is not new (pilgrims Quest). but if you could make enemy boats (pirats) to fight with that would be great.
-new landscapes are always welcome. How about a sky landscape where u can walk over clouds (I haven't played cloud castle 1 so I don't know if that already exists)
I hope u like my ideas and u will use some of them in ur dmod.
Greetings,
Rudy
- agility, luck and honour are not new but what do you think about a stat like potion making:
you can make several potions with fruit (appels, strawberries, mandarines, grapes). The higher ur lvl is the more sort of potions you can make. for example: elixers, potions that increase stats like defence attack and magic for a short period of time, potions that have the same effect as herb boots, and potions that morph you into other creaters.
Of course u can use the potions but u can also sell them to make profit.
-the option to sail with boats is not new (pilgrims Quest). but if you could make enemy boats (pirats) to fight with that would be great.
-new landscapes are always welcome. How about a sky landscape where u can walk over clouds (I haven't played cloud castle 1 so I don't know if that already exists)
I hope u like my ideas and u will use some of them in ur dmod.
Greetings,
Rudy