Reply to Re: Windemere Fonts
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Well, for the touch() procedure, one could figure out c in (x2-x1)^2+(y2-y1)^2=c^2... but for too many sprites on screen, that would really bog the system... There are probably ways to optimise the routine, aka, mid-routine outs, lower call times as a function of increasing distance, etc, etc. And also, there is the option of making touch() a purely main-character option, not letting the other characters get touch-based affects.