The Dink Network

Reply to Re: Dink Hit Sequence

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
September 3rd 2004, 06:11 AM
pig.gif
sjoerdje
Peasant He/Him Netherlands
Lava pig to the rescue! 
Well I did the following. I made pim inactive and did this:

int &pi = create_sprite(450, 315, 0, 291, 1);

sp_pframe(&pi, 1);
sp_seq(&pi, 724);
sp_frame(&pm, 1); / sp_frame(1, 1);
sp_kill_wait(1);
sp_nocontrol(&pm, 1)
wait(1);
playsound(8, 8000,0,0,0);
}

but now, he will hit, but you won't hear it neither will he bend back after he struck his axe in the ground... howcome?