Reply to Re: Dink Hit Sequence
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Well I did the following. I made pim inactive and did this:
int &pi = create_sprite(450, 315, 0, 291, 1);
sp_pframe(&pi, 1);
sp_seq(&pi, 724);
sp_frame(&pm, 1); / sp_frame(1, 1);
sp_kill_wait(1);
sp_nocontrol(&pm, 1)
wait(1);
playsound(8, 8000,0,0,0);
}
but now, he will hit, but you won't hear it neither will he bend back after he struck his axe in the ground... howcome?
int &pi = create_sprite(450, 315, 0, 291, 1);
sp_pframe(&pi, 1);
sp_seq(&pi, 724);
sp_frame(&pm, 1); / sp_frame(1, 1);
sp_kill_wait(1);
sp_nocontrol(&pm, 1)
wait(1);
playsound(8, 8000,0,0,0);
}
but now, he will hit, but you won't hear it neither will he bend back after he struck his axe in the ground... howcome?