Reply to Re: hmm...
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Well, I know you said "tile" hardness, but if I were doing this I would consider using sprite hardness instead. Of course that means you wouldn't be able to use sprite hardness for sprites you actually want hard, but you could try and substitute tile hardness for those cases.
Make sense?
Also, I don't think I see where you're going with this... would you need to know not only if hardness exsisted, but its location as well?
Make sense?
Also, I don't think I see where you're going with this... would you need to know not only if hardness exsisted, but its location as well?