Reply to Re: Detecting Tile Hardness
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: Is there any way (in DinkC) to check if any point on a screen has tile hardness? I've tried to think of a few ways (creating a missile that checks, and so on), but missiles require movement in order to check for hardness, and they don't work very well.
How about creating a sprite with brain 9 at every point you want to check, then checking a moment later if the x and y coordinates have changed or not? If not, it's in hardness. This is probably a dumb idea and it would take even longer than the move thingy. I don't even think this will work...
How about creating a sprite with brain 9 at every point you want to check, then checking a moment later if the x and y coordinates have changed or not? If not, it's in hardness. This is probably a dumb idea and it would take even longer than the move thingy. I don't even think this will work...