Reply to Re: Death sequence
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: : : Hey... I'm just making my first d-mod and i've come across a problem. When dink defeats the 'boss', a sequence is supposed to happen with the boss saying its last words etc.
: : : But the problem is, that the engine kills the boss script before this sequence is finished. Can I prevent the script from being killed so soon, or should I pass the bosses sprite (or position) to another script that finishes this sequence?
: : it would be easy to just do the whole animation in the void die of the enemy script.
: the problem is, the script is killed halfway the void die!
huh? why? void die should be run when dink kills the sprite.
: : : But the problem is, that the engine kills the boss script before this sequence is finished. Can I prevent the script from being killed so soon, or should I pass the bosses sprite (or position) to another script that finishes this sequence?
: : it would be easy to just do the whole animation in the void die of the enemy script.
: the problem is, the script is killed halfway the void die!
huh? why? void die should be run when dink kills the sprite.






