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Okay. We've made progress enough to begin licensing the Windemere engine. Chances are we aren't going to use the GPL as it's too restrictive: it can be concluded that the GPL only offers rights for the end user - the distributor gets very limited ones. I had my eye on the Mozilla Public License (MPL v. 1.1), available here: MPL 1.1, and would like to hear any comments about this.
You're probably wondering what we have done. Here's the list:
* OpenGL graphic interface
* Image loading is functional (It can load the Loading screen)
* Resource Server manages lost, wasted, or unallocated memory
* Input from the keyboard is fully recognized and can convert to the Dink key system.
* Input from the mouse is recognized.
* Joystick is recognized but is not yet functional.
* Kernel and other modules are singleton objects and can interact with each other.
The source code remains closed to the public. If you'd like, here's some information about what it uses:
* Open GL
* SDL
* SDL_image
* Image rotozoom functions from SDL_gfx.
* Zlib
* libpng
* libjpeg
You're probably wondering what we have done. Here's the list:
* OpenGL graphic interface
* Image loading is functional (It can load the Loading screen)
* Resource Server manages lost, wasted, or unallocated memory
* Input from the keyboard is fully recognized and can convert to the Dink key system.
* Input from the mouse is recognized.
* Joystick is recognized but is not yet functional.
* Kernel and other modules are singleton objects and can interact with each other.
The source code remains closed to the public. If you'd like, here's some information about what it uses:
* Open GL
* SDL
* SDL_image
* Image rotozoom functions from SDL_gfx.
* Zlib
* libpng
* libjpeg