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October 27th 2003, 04:53 PM
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SimonK
Peasant He/Him Australia
 
Your simpliest solution would be to move the rock... as I feel it is the compare_sprite_script that may be causing the problem. I'm not entirely certain... but I remember using it for a new bomb (the sleep bomb in SOB) and when I put the command in enemies hit procedures the game would freeze or crash... in the end I used the damage procedure of the bomb script itself to control the enemy sprite.

If you can't move the rock, trying simplifying the hit procedures so that the engine is only having to do one check depending on the number of barrels smashed, maybe using spawn() and global tempholders to run each spawned script.