Reply to Re: Graphics bug
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: I'm having a problem with the graphics in Legend's Tale. So far, there aren't many SPRITE_INFO lines yet, but it seems that adding just one extra line screws up a couple of things. For instance, when using create_sprite the spite doesn't appear on the screen, untill it has to do something, like moving, changing seq, etc...
: The graphics are still in .bmp, not .ff.
: Has anyone else encountered the same problem? And if so, maybe even found a solution?
Hmm... have you tried adding some preload_seq() commands to the beginning of the script? That often seems to work when I have weird graphics problems like that.
I'm going out on a limb here, but this could be because the SPRITE_INFO information has not been calculated before you enter the screen, causing it to mess up. This, of course, assumes that the particular sprite you are using has SPRITE_INFO applied to it.
: The graphics are still in .bmp, not .ff.
: Has anyone else encountered the same problem? And if so, maybe even found a solution?
Hmm... have you tried adding some preload_seq() commands to the beginning of the script? That often seems to work when I have weird graphics problems like that.
I'm going out on a limb here, but this could be because the SPRITE_INFO information has not been calculated before you enter the screen, causing it to mess up. This, of course, assumes that the particular sprite you are using has SPRITE_INFO applied to it.






