Reply to Re: Potions in dreams?
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I have snooped a bit and I have found the problem. It was probably an oversight from the author when writing the code for that scene and there's nothing you can do in game to fix it.
It is on screen 309. Dink is taken there by the script "dream4" which moves him around the screen a bit but moves him a bit too much to the left at one point making him miss the potion by just a few pixels.
Idk if you are familiar with script/code editing @Kickling, but you could go to your dmods folder, access the game's code folder "fb3/story" and open the game file "dream4.c" on Notepad to fix the code.
All you need is to do is change one number on line 23:
Where it says:
move_stop(1, 4, 300, 1);
Change it to:
move_stop(1, 4, 325, 1);
That will make it so Dink doesn't move too much to the left and aligns correctly with the potion.
If you don't want to mess with the code, unfortunately you cannot get that potion as it really is an error, but at least now you know that.
It is on screen 309. Dink is taken there by the script "dream4" which moves him around the screen a bit but moves him a bit too much to the left at one point making him miss the potion by just a few pixels.
Idk if you are familiar with script/code editing @Kickling, but you could go to your dmods folder, access the game's code folder "fb3/story" and open the game file "dream4.c" on Notepad to fix the code.
All you need is to do is change one number on line 23:
Where it says:
move_stop(1, 4, 300, 1);
Change it to:
move_stop(1, 4, 325, 1);
That will make it so Dink doesn't move too much to the left and aligns correctly with the potion.
If you don't want to mess with the code, unfortunately you cannot get that potion as it really is an error, but at least now you know that.






