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February 2nd, 01:32 PM
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Robj
Jester He/Him Australia
You feed the madness, and it feeds on you. 
Seems in the latest version of evolving magic, it only works in DinkHD since magic is binded to numpad keys, works in DinkHD, but does nothing in YeOldeDink, at least in my testing.

Also when alternate text is enabled in YeoldeDink for the in line multiple colours, it messes up the X position of say_xy lines (shifts them to the right by about half the screen, probably not accounting for the way the original say_xy works in DinkC (x position of text is actually the entry + 320)

EDIT:
Found a quite annoying bug. When you use sp_sound to attach a sound on a sprite, that sound repeats forever, even if you change sp_sound (which should remove the old sound and attach the new one), they both end up playing forever. Then if you change sp_sound to 0, it doesn't do anything, any previous sound set on the sprite using sp_sound continues to play. In all other dink engines any sp_sound will overwrite the previous one and kill it off, and you can set sp_sound to 0 to also unattach a sound (killing it off).