Reply to Re: Development jam: Modify the main game!
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Elpo has already said most of what I would like to say, but I'll add a few notes.
I had some ideas for new spells that didn't make it to the Questlog. I had planned a Whirlwind spell that sucks monsters in and hurls them around; a Time Distortion spell that would slow a monster's speed and attack rate; and a Lightning spell that would create procedurally generated lightning bolts from smaller sprite segments.
Before Elpo recruited me for the contest, I hadn't written DinkC since 2008, if I remember correctly. So, when I coded DinkC first time on 16 years, to my surprise I found out that I remembered pretty much everything about it. Well maybe not everything, but far more than I expected.
On a more general note, I didn't expect to become this active here on the forum.
I had some ideas for new spells that didn't make it to the Questlog. I had planned a Whirlwind spell that sucks monsters in and hurls them around; a Time Distortion spell that would slow a monster's speed and attack rate; and a Lightning spell that would create procedurally generated lightning bolts from smaller sprite segments.
Before Elpo recruited me for the contest, I hadn't written DinkC since 2008, if I remember correctly. So, when I coded DinkC first time on 16 years, to my surprise I found out that I remembered pretty much everything about it. Well maybe not everything, but far more than I expected.
On a more general note, I didn't expect to become this active here on the forum.






