Reply to Re: WDE 2 crash
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Someone should rename this thread to toof relearns DinkC. Alright another Q. I wish to put screen transition into a separate function like:
This works when it's "sequentially" put in the script. But when I invoke it as a function, it doesn't wait for previous
void transition(int &pmap) { fade_down(); &player_map = &pmap; script_attach(1000); load_screen(); draw_screen(); dink_can_walk_off_screen(1); freeze(1); fade_up(); }
This works when it's "sequentially" put in the script. But when I invoke it as a function, it doesn't wait for previous
say_stop()function to finish. I assume it executes this in parallel. Any hint on how to do this?