Reply to Re: List of weird stuff still present in 1.08 scripts
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s7-boss spawns dam-bom2.
Apparently the barmaid was meant to move faster when Dink is fighting the guards:
The first issue is that speed and timing are unconditionally reset immediately. An other issue is that &temp4hold is set to 1 when talking to the barkeep but resets to 0 at the end of any conversation choice, so even if the latter speed/timing changes are put inside an else statement, the barmaid will only move faster when Dink is talking to the barkeep.
Apparently the barmaid was meant to move faster when Dink is fighting the guards:
if (&temp4hold == 1)
{
//dink is gonna fight
sp_speed(¤t_sprite, 2);
sp_timing(¤t_sprite, 0);
}
sp_speed(¤t_sprite, 1);
sp_timing(¤t_sprite, 33);
The first issue is that speed and timing are unconditionally reset immediately. An other issue is that &temp4hold is set to 1 when talking to the barkeep but resets to 0 at the end of any conversation choice, so even if the latter speed/timing changes are put inside an else statement, the barmaid will only move faster when Dink is talking to the barkeep.






