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Reply to Re: List of weird stuff still present in 1.08 scripts

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July 13th 2024, 03:43 PM
death.gif
Seseler
Peasant He/Him Heard Island And Mcdonald Islands
 
s7-boss spawns dam-bom2.

Apparently the barmaid was meant to move faster when Dink is fighting the guards:

if (&temp4hold == 1)
  {
   //dink is gonna fight
sp_speed(&current_sprite, 2);
sp_timing(&current_sprite, 0);
  }

sp_speed(&current_sprite, 1);
sp_timing(&current_sprite, 33);


The first issue is that speed and timing are unconditionally reset immediately. An other issue is that &temp4hold is set to 1 when talking to the barkeep but resets to 0 at the end of any conversation choice, so even if the latter speed/timing changes are put inside an else statement, the barmaid will only move faster when Dink is talking to the barkeep.