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Reply to Re: List of weird stuff still present in 1.08 scripts

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July 7th 2024, 08:25 PM
death.gif
Seseler
Peasant He/Him Heard Island And Mcdonald Islands
 
- Besides the scene with Milder and Lyna, the scene with the Milder at the tavern can be triggered after he's traveled to the Darklands or dead.

- The pie at the Dink's house can survive the house fire.

- On the screen where knights are robbing a traveler, you need to only kill the one starting on the left to 'save' the traveler.

- On the screen where knights are robbing a traveler, the scene uses two global variables: one to check if player has seen the scene and one to check if the traveler is safe. They both start at 0 and are updated to 1 when the knight starting on the left is killed. Besides wasting a global variable, this means that you need to only kill the left knight to get the traveler to thank you for saving him. It also means that as long as the left knight is alive, you can reset the scene by just walking off the screen and coming back.

- The conversations with Maria about saving Mary and saving the world are mutually exclusive.

- Jack's soul... uh, I mean script will be left haunting Dink after his death, because in uses script_attach(1000) but does not kill itself.

- When fighting Bishop Nelson and his band of merry dragon cultists, if you let Mary die, your HP drops to 0. However, you can save yourself with elixir or a nut, which leaves you stuck as you need to talk to her after the fight.

- The same thing can happen at the Joppa Isle fight, except you won't be stuck.

- During the dragon figth at the Joppa Isle, you can go back to the shop. The script tries to prevent this... by using a nonexistent sp_prop function.

- The throwing axe vendor is not freezed during conversations.

- The screen isn't locked during the Seth fight.

- Chairs at the Edge of the World's church have Kernsin's fountain's script.

- Most talkable things also have a hit procedures and no script sets sp_nohit during conversations. Therefore when talking to pretty much anybody, if they are hit, you'll remain frozen in place. If you want to try it out, the easiest way to intentionally trigger this is by shooting them with the acid rain and then talk to them.

- Gray boncas target the enemy with lowest active sprite number (as opposed to choosing a random target).