Reply to Re: sp_kill_wait() - broken?
If you don't have an account, just leave the password field blank.
In that excerpt by BigTed, I omitted the original Seth-written description of it:
This is the delay created by sp_kill. Sometimes you want to change this to
0, so a sprite will react immediately.
Which is also wrong, as it never intersects with the kill timer at all...
A wild development process Dink's must have been.
This is the delay created by sp_kill. Sometimes you want to change this to
0, so a sprite will react immediately.
Which is also wrong, as it never intersects with the kill timer at all...
A wild development process Dink's must have been.