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Reply to Re: sp_kill_wait() - broken?

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June 6th, 11:25 AM
peasantmb.gif
yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
In that excerpt by BigTed, I omitted the original Seth-written description of it:


This is the delay created by sp_kill. Sometimes you want to change this to
0, so a sprite will react immediately.


Which is also wrong, as it never intersects with the kill timer at all...

A wild development process Dink's must have been.