Reply to Re: YeOldeDink 0.92
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Just started to use this version 0.92 of the engine, and it is pretty spectacular, especially the debug stuff!
What it lets you see on screen, with log files, scripts in use, sprite slots available/not used, frame rates running, hard.dat overlay. I couldn't get it to do what DinkHD does with the hardboxes of sprites being displayed, but maybe that's an option in a menu I haven't activated yet.
Nice one!
What it lets you see on screen, with log files, scripts in use, sprite slots available/not used, frame rates running, hard.dat overlay. I couldn't get it to do what DinkHD does with the hardboxes of sprites being displayed, but maybe that's an option in a menu I haven't activated yet.
Nice one!