Reply to Re: crawling into hole warps in DinkHD
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Hmm. I could try turning back on that preload_seq... wonder if that would help.. I can't remember anything about that whole system. ^_^;;
The entire system was modified so it can unload all graphics at any time and be able to load things "as needed" without the game breaking. (in theory)
This was useful for save-states and making everything work on low-memory devices like the iPhone 3GS or whatever which required unloading things as memory got tight. (not an issue these days, but still could be useful for playing in browser or weird ports to things like the psp)
The entire system was modified so it can unload all graphics at any time and be able to load things "as needed" without the game breaking. (in theory)
This was useful for save-states and making everything work on low-memory devices like the iPhone 3GS or whatever which required unloading things as memory got tight. (not an issue these days, but still could be useful for playing in browser or weird ports to things like the psp)