Reply to Re: sp_kill_wait() - broken?
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Thanks, I think that fixes it... well for me at least with item-fb.c as I can easily add x3 new global variables for the script to work and add the new improved fireball spell script without any impact.
My other scripts are a bit of a mess, so not sure if I want to mess with them, but I will see in the final test/run through I plan to do for the ReDux version of SOB before its release in the next week or so.
I also noticed on Seth's website that HD version of the engine now supports 1300 sprite slots and unlimited SET_SPRITE_INFO lines, which is nice to know.
My other scripts are a bit of a mess, so not sure if I want to mess with them, but I will see in the final test/run through I plan to do for the ReDux version of SOB before its release in the next week or so.
I also noticed on Seth's website that HD version of the engine now supports 1300 sprite slots and unlimited SET_SPRITE_INFO lines, which is nice to know.