Reply to Re: sp_kill_wait() - broken?
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Not sure if the bug you mentioned is indeed DinkHD specific, but I believe it might have been fixed in TheNewGuys script improvement pack. Might wanna test that(I think it's a small demo mod so you can test it without replacing the scripts in your Dmod), and check if it is indeed fixed. Then can just grab whatever it change he made to fix it. I recall thenewguy saying he fixed a delay that shouldn't be there with animations and such.