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Reply to Re: Martridge - The DMOD Wizard

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February 22nd, 12:57 PM
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drone1400
Peasant He/Him Romania
C# nerd 
Erhm... Maybe? I don't quite remember my reasoning for leaving it on to be quite honest.

You can turn it off via the first checkbox in settings: "show app log window on startup"

That being said... I really should update it one of these days... I mean it works, but I need to update download urls for auto-installing YeOldeDink and WDED...

Also, at some point I remember wanting it to get it to work on the Steam Deck, but there were some issues with the GUI framework I'm using (Avalonia). If I remember correctly, for some reason pop-up type controls like combo-boxes/tooltips/etc don't render when the Steam Deck is in "Game" mode. They work in Desktop mode.. but then I remember YeOldeDink and FreeDink having issues with the Steam Deck's input if the Deck was in desktop mode. So I pretty much had to make an alternate GUI for when running it on the Deck.

Edit: Oh yeah, I should probably release it officially here on TDN too!... But I also have some unreleased WIP version of Win Dink Edit, the one with saving DMODs as json for making co-authoring DMODs and version controlling with git easier... Basically, I need to stop being lazy and getting distracted by other games (cough Palworld, cough I'm sure Skurn is to blame for getting me so addicted to that)