Reply to Re: v0.86 Release
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As much as I'd love to test this thing to death for you yeoldetoast, I've got personal struggles that stop me from even taking proper care of myself, so I wouldn't hold my breath. But yeah, there's a reason I hooked Lua into the same global variables as the Dink engine supports, so you could save them. Lua globals can be arbitrary Lua data, which I think is much too complex to save to disk very easily.