Reply to Re: 0.86
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As an addendum, that AppImage is compiled with a glibc that's probably too new for most people at present. I'll attempt to get a more easily compilable source tree going like I said I would in the near future (will still need SDL-GPU though). In the meantime, I have DinkC working properly again (I think) except for the console. For the next release, instead of the command-line commands that were in the old 108.x release for turning Lua on and off, I will add "dinklua_enabled" as a parameter in Dink.ini so that people can explicitly set it, along with another one that will turn off DinkC.
Apart from that, there are a few remaining oddities in DinkLua, such as AlkTree nuts not disappearing upon pickup, and npcs wandering around aimlessly instead of disappearing, such as Martridge.
Apart from that, there are a few remaining oddities in DinkLua, such as AlkTree nuts not disappearing upon pickup, and npcs wandering around aimlessly instead of disappearing, such as Martridge.