Reply to Re: 0.85 DinkLua AppImage
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I'd been sitting on the idea for months now, and managed to get your release compiled with sdl12-compat quite a while ago but only decided to attempt this a couple of weeks ago which must roughly coincide with the speed of transmitted thought from the other side of the world, so i'm inclined to believe it.
Eventually after some blood, sweat and treats I got it to compile and turn it into an AppImage! Assuming it works, the included data folder goes in ~/.config and includes the init.lua. A suitable refdir is included in the AppImage with all of the rewritten Lua scripts, but of course you can specify a different one with --refdir. Here's the relevant source tree that I don't expect anyone to get compiled and would err against anyway due to DinkC being broken, and here's my testmod which is mostly a media test but is written in Lua now as well.
Otherwise, the only other new features in this release are an item selector, and a jukebox.
Eventually after some blood, sweat and treats I got it to compile and turn it into an AppImage! Assuming it works, the included data folder goes in ~/.config and includes the init.lua. A suitable refdir is included in the AppImage with all of the rewritten Lua scripts, but of course you can specify a different one with --refdir. Here's the relevant source tree that I don't expect anyone to get compiled and would err against anyway due to DinkC being broken, and here's my testmod which is mostly a media test but is written in Lua now as well.
Otherwise, the only other new features in this release are an item selector, and a jukebox.