Three Amulets
The Goblins are once again threatening the world and it's up to Dink to save it, but the goblins have put up barriers to protect them from the humans and to get past Dink must find three magical amulets.
Playtime: ~2 hours.
(NOTE: There will be a Sequel called "Dink's Revenge")
*Best D-Mod of Q1 2010*
Playtime: ~2 hours.
(NOTE: There will be a Sequel called "Dink's Revenge")
*Best D-Mod of Q1 2010*
Released: | October 3rd, 2013 |
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File Size: | 5.13 MB |
Downloads: | 1040 |
Release Notes: | Now playable in dink HD by changing the key-code for the shop selling skills and stats. This is an update I should have released a looong time ago..! |
Play: | Play this D-Mod right now in your web browser! (More Info) |
Iplaydink's latest DMOD is called Three amulets. It is a DMOD with a lot of new ideas, some are good, some are bad.
But let's start with the good. Three amulets is all about finding... Three amulets. Now this isn't particularly brilliant, but it divides the story into 3 distinct parts, each with their own country side, village, dungeon and endboss. Each of these parts are different and they contain a lot of new elements. Each dungeon has new puzzle elements, new enemies and an unique endboss. These bosses are especially cool and contain hidden ways of defeating them.
Unfortunately there are also some drawbacks. The most noticeable is the use of a new font which is very hard to read. Every 'u' looks like an 'a' in this font which turns lines such as "You have to save us" and "I am the hospital guy" into memorable lines, for the wrong reasons.
The graphics are another bad idea. While new enemies are usually a welcome extra in a DMOD these new enemies didn't really work out. They have a cartoon like style which doesn't really fit in with Dink. Their hardbox and depth que are not very intuitive either, which makes it very hard to figure out where to hit these enemies. Combined with the relatively high difficulty this makes the enemies quite a nuisance. The only exception to this are the little eye-like creatures towards the end of the DMOD which do work out pretty well. The enemies are balanced really well though; you really need to think about how you spend your magic tokens.
In terms of gameplay this DMOD has two faces as well. On one side is ingenious gameplay such as the endbosses and the many puzzles this DMOD has. On the other hand the game is very pedestrian, in every sense of the word. Not only do you have to walk vast distances in this DMOD, but also some things are explained to the extent of being annoying. On the other hand some things such as the use of the new 'magic token' system aren't explained at all. All of this does get better towards the end, but it takes some patience to get through the beginning.
Another problem is the prevalence of screenlocks. In many places there is a random chance of a screen getting locked, which means that you'll want to avoid entering a screen too many times as the screen will eventually get locked. This really hurts the feeling of discovery as you are determined to visit as few screens as possible. And even then the amount of screens getting locked can be pretty annoying.
The story is unimpressive but reasonably worked out and it has an interesting twist in it too. The end was a bit of a letdown, but all the intermediate 'endbosses' do make up for a lot.
But in spite of this DMOD's shortcomings I really enjoyed playing this DMOD, and I enjoyed the new endbosses and the new things iplaydink added to this DMOD. I can certainly recommend this DMOD.
8.7
But let's start with the good. Three amulets is all about finding... Three amulets. Now this isn't particularly brilliant, but it divides the story into 3 distinct parts, each with their own country side, village, dungeon and endboss. Each of these parts are different and they contain a lot of new elements. Each dungeon has new puzzle elements, new enemies and an unique endboss. These bosses are especially cool and contain hidden ways of defeating them.
Unfortunately there are also some drawbacks. The most noticeable is the use of a new font which is very hard to read. Every 'u' looks like an 'a' in this font which turns lines such as "You have to save us" and "I am the hospital guy" into memorable lines, for the wrong reasons.
The graphics are another bad idea. While new enemies are usually a welcome extra in a DMOD these new enemies didn't really work out. They have a cartoon like style which doesn't really fit in with Dink. Their hardbox and depth que are not very intuitive either, which makes it very hard to figure out where to hit these enemies. Combined with the relatively high difficulty this makes the enemies quite a nuisance. The only exception to this are the little eye-like creatures towards the end of the DMOD which do work out pretty well. The enemies are balanced really well though; you really need to think about how you spend your magic tokens.
In terms of gameplay this DMOD has two faces as well. On one side is ingenious gameplay such as the endbosses and the many puzzles this DMOD has. On the other hand the game is very pedestrian, in every sense of the word. Not only do you have to walk vast distances in this DMOD, but also some things are explained to the extent of being annoying. On the other hand some things such as the use of the new 'magic token' system aren't explained at all. All of this does get better towards the end, but it takes some patience to get through the beginning.
Another problem is the prevalence of screenlocks. In many places there is a random chance of a screen getting locked, which means that you'll want to avoid entering a screen too many times as the screen will eventually get locked. This really hurts the feeling of discovery as you are determined to visit as few screens as possible. And even then the amount of screens getting locked can be pretty annoying.
The story is unimpressive but reasonably worked out and it has an interesting twist in it too. The end was a bit of a letdown, but all the intermediate 'endbosses' do make up for a lot.
But in spite of this DMOD's shortcomings I really enjoyed playing this DMOD, and I enjoyed the new endbosses and the new things iplaydink added to this DMOD. I can certainly recommend this DMOD.
8.7
Topic | Posts | Poster | Last Post |
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tree amulets bugs and in wat version does ..... | 2 | CrisiusXIII | June 20th 2020, 01:18 AM |
earth temple | 14 | alteregoes | August 18th 2015, 06:46 PM |
help | 9 | cern | December 26th 2013, 12:37 PM |
i am stuck | 2 | three | May 30th 2013, 10:56 AM |
Problem? Castle locked still... | 9 | hinemi | February 14th 2013, 01:51 PM |
shoes | 18 | callmeblah | February 5th 2013, 11:39 AM |
Stuck seeking Third Amulet, where do I buy a bomb | 14 | Traxen | December 21st 2012, 05:52 AM |
Home/End key not working | 5 | Shilag | October 8th 2012, 01:34 AM |
I need help | 9 | CoolBoy | December 18th 2011, 03:44 PM |
brother iplaydink i m stuck again in your awesome dmod | 3 | krishnadink | November 25th 2011, 10:37 AM |
plz help and reply i am waiting for weeks !!!! | 2 | krishnadink | September 17th 2011, 02:07 AM |
help me stuck at first temple | 8 | krishnadink | September 16th 2011, 03:53 PM |
stuck in 3 amulets at first scene | 1 | krishna | September 13th 2011, 10:32 AM |
Goblin castle, gate locked | 5 | Mort | July 6th 2011, 07:38 PM |
How? | 3 | Leprochaun | April 2nd 2011, 09:39 PM |
Help please | 5 | Mrgantoe | March 26th 2011, 09:18 AM |
Stone Temple | 2 | ryano | March 13th 2011, 04:50 PM |
Bombs | 5 | Twalt10 | February 21st 2011, 10:18 PM |
Third Amulet Boss | 14 | LockJaw | February 12th 2011, 07:25 PM |
help | 2 | kreich | February 6th 2011, 10:29 AM |
2nd cave fireballs? | 2 | starlynx57 | January 21st 2011, 01:16 AM |
i'm to lazy to write my name | 5 | Sib | March 31st 2010, 09:02 AM |