The Dink Network

Three Amulets

Dink fights a many-tentacled boss. From the COTPATD project.
February 27th, 2010
Score : 9.2 exceptional
Peasant Male Netherlands xbox
Friendship is magic 
Three Amulets has a lot of new things which is awesome because I was getting tired of playing D-Mods that only offered a new adventure. Three Amulets did obviously offer a new adventure to be played and had its own story line but I felt the story was like a simple wrap for a neat present, it's not about the wrap but whatever is inside the present. The story was occasionally funny but not very interesting. Three Amulets enhanced the gameplay of dink by adding original boss fights, puzzles, mini games and more. I'll make a list of good and bad things to make things simple.

Good things:

Before you get to see the title screen a neatly drawn picture of Dink standing with a raised fist as if he's ready to face whatever lies in store for him appears. This really got me exited.

There are a lot of new graphics in this D-Mod most of them made by Iplaydink himself. They fit well enough in Dink although most of them have less detail compared to the original ones.

When you level up you receive magic tokens which you can exchange for stat increases or spells. I really liked this since it gives the player more options to choose from allowing the player to build up the way he/she wants. There are also other ways to get tokens like killing a boss. It's a suitable reward since your efforts allow you to improve the way you want to.

The boss fights are awesome. Each boss has to be defeated in a different way, say goodbye to endless hitting and running.

Each temple has its own puzzles and dangers. I would list them all but it's probably better if you see it for yourself. All I can say is that they're fun and make you think more than in a regular D-Mod.

Mini games! Three Amulets has a couple of casino games and a bow game. I just love the bow game. In the bow game you can only aim and fire while being slowly moved in front of some targets (including ducks of course). If your timing and aiming is right you can gain enough points to win a prize. Moving while shooting is quite different than the usual standing still and shooting. This made it a whole new experience that made me want to try it over and over again.

New spells. You can get a healing spell and a flame burst spell. You can also get shadowform. The healing spell proved to be a real life saver since this D-Mod can be quite difficult. Having the healing spell set the balance quite right making it not too easy or too difficult. The flame burst spell hurts all the enemies in the screen. Shadowform is a nice replacement for the hyper boots. When in shadowform you run faster but can't attack.

Mapping is done quite nicely. There are a couple of hardness errors and some water tiles aren't placed correctly but this isn't very bothersome. It's detailed well enough though not extremely. You can also find your way easily but there's still some exploring to do.

Bad things:

The first boss could have been made a bit better since it doesn't take as much effort to defeat it as the others. It was pretty easy even for a first boss since it didn't really require the player to figure out what to do.

There are lots of ways to get gold but barely any to spend it. This is not a big deal really but it really helps to know that collecting gold isn't going to help you much.

Overall I loved playing this D-Mod and I recommend you play it if you havenít yet.
February 19th, 2010
Score : 8.7 good
Bard Male Netherlands
I object 
Iplaydink's latest DMOD is called Three amulets. It is a DMOD with a lot of new ideas, some are good, some are bad.

But let's start with the good. Three amulets is all about finding... Three amulets. Now this isn't particularly brilliant, but it divides the story into 3 distinct parts, each with their own country side, village, dungeon and endboss. Each of these parts are different and they contain a lot of new elements. Each dungeon has new puzzle elements, new enemies and an unique endboss. These bosses are especially cool and contain hidden ways of defeating them.

Unfortunately there are also some drawbacks. The most noticeable is the use of a new font which is very hard to read. Every 'u' looks like an 'a' in this font which turns lines such as "You have to save us" and "I am the hospital guy" into memorable lines, for the wrong reasons.

The graphics are another bad idea. While new enemies are usually a welcome extra in a DMOD these new enemies didn't really work out. They have a cartoon like style which doesn't really fit in with Dink. Their hardbox and depth que are not very intuitive either, which makes it very hard to figure out where to hit these enemies. Combined with the relatively high difficulty this makes the enemies quite a nuisance. The only exception to this are the little eye-like creatures towards the end of the DMOD which do work out pretty well. The enemies are balanced really well though; you really need to think about how you spend your magic tokens.

In terms of gameplay this DMOD has two faces as well. On one side is ingenious gameplay such as the endbosses and the many puzzles this DMOD has. On the other hand the game is very pedestrian, in every sense of the word. Not only do you have to walk vast distances in this DMOD, but also some things are explained to the extent of being annoying. On the other hand some things such as the use of the new 'magic token' system aren't explained at all. All of this does get better towards the end, but it takes some patience to get through the beginning.

Another problem is the prevalence of screenlocks. In many places there is a random chance of a screen getting locked, which means that you'll want to avoid entering a screen too many times as the screen will eventually get locked. This really hurts the feeling of discovery as you are determined to visit as few screens as possible. And even then the amount of screens getting locked can be pretty annoying.

The story is unimpressive but reasonably worked out and it has an interesting twist in it too. The end was a bit of a letdown, but all the intermediate 'endbosses' do make up for a lot.

But in spite of this DMOD's shortcomings I really enjoyed playing this DMOD, and I enjoyed the new endbosses and the new things iplaydink added to this DMOD. I can certainly recommend this DMOD.

March 18th, 2010
Score : 9.0 exceptional
Peasant Female
The goblins have a new leader who wants to kill all the humans in the world. Dink has to find him and kill him before its too late. To do so he needs three amulets that will help him cross the barriers that the goblins have put up.

I absolutely enjoyed playing this DMOD. Being someone who enjoys a great story more than anything else in the game(cycles of evil is one of my favourite DMODS) I did not expect to like this one all that much. Needless to say I was wrong. There are lots of new graphics here, some of which are OKAY (the monsters in the first two temples actually looked quite funny) and some very good(creepy eyeballs). The new spells, heal and flameburst were a good addition. And instead of getting to increase one of your stats after leveling up, you recieve tokens which you can use to buy various stuff.

Perhaps the BEST part of the game is fighting the bosses. Very innovative indeed. Not difficult to kill them but takes a wee bit figuring out to do, which is good. Quite different from the usual.

There's nothing really bad in the game. I kept getting lost in the forest and that was a little frustrating, but that was only because I wanted to get to the next boss as fast as possible. Also, the eyeballs can be a little tough, but if you are really good at hitting and running (which most of the Dinkers usually are) you'll find that this, combined with the heal spell, makes the task easier.

I'm giving this DMOD a 9.0 simply for keeping me hooked to it.
Looking forward to its sequel.
February 18th, 2010
Score : 8.9 good
Peasant Male Sweden steam bloop
Life? What's that? Can I download it?! 
Three Amulets by iplaydink

In this DMOD, Dink must save a village from the goblins that are preparing an attack. Later, Dink is sent on a quest for the Three amulets to get into the heart of goblin territory and eliminate their leader. This DMOD is Zelda inspirated with Zeldaish puzzles.

===== SOUND =====

The music in this DMOD was ok and well placed. Most of the tunes were from Zelda games. But some (like the cave tune) is kinda repetetive and gets oon your head after a while. 7 out of 10

===== GRAPHICS =====

Woah, there's tons of new graphics in Three Amulets. And they're used very well in this DMOD, but they're not the most good looking that I've seen. 7.5 out of 10

===== GAMEPLAY =====

Three Amulets has a Zelda-like gameplay. You need a certain item or power to get through there, and to get to the next area you need an item or power here etc. The puzzles are very well scripted, and the bosses blew my mind. The scripting job was awesome. I enjoyed betatesting and playing through this DMOD. Although I spent 30mins on finding that town. I couldn't really find any downer here, when you level you get 1 magic token which can be used to buy various upgrades or spells for Dink. The system worked out nicely. Sometimes the enemies were kinda tough, like the green monsters in the caves.
9.5 out of 10

===== LAST APPEAL =====


Three Amulets is a Zelda inspired, a-little-longer-than-just-a-quest DMOD. Wich entertaining dialogue and challenging encounters. The author has really put an effort into making this DMOD and I recommend it to everyone.


Nothing really. But you'll have to kill a heap of monsters and level up to stand a chance against the running eyeballs later.

===== TOTAL =====

Three Amulets gets a:

8.9 out of 9.9

The author is sure on scripting and knew what he did when he put this DMOD together. Good job!

- Quiztis