Reply to Re: YeOldeDink 0.5
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By the way, was trying to run YeOldeDink (V0.6) on the Steam Deck using the AppImage you provided, and it seems i'm getting an error about `GLIBC_2.34` and `GLIBC_2.35` not being found.
Weren't AppImages supposed to contain all the required files?
Or should i be installing the libraries manually on the deck?
Edit: Hmm, this is weird, I thought I was on the latest stable update.. but apparently after downloading some beta update for the Steam Deck, it runs...
Edit2: Actually, seems it's not finding the "LiberationSans-Regular.ttf" font xD
Edit3: So playing around a bit with it, it seems to run pretty well if you launch it in Game Mode (see: https://www.steamdeckgaming.net/post/how-to-install-appimages-on-steam-deck-for-game-mode )
If you launch it in Desktop Mode however, the buttons are kind of whack and not really working as expected hah...
I also tried using Martridge with the appimage - launching dmods won't work if you use a relative path (since Martridge makes the path relative to the appimage file but it needs to be to wherever the yeoldedink binary file resides in /tmp/ or what have you...)
Martridge itself seems to work as intended in Desktop Mode, except it won't detect the base game in the appimage file... So you can't use it to launch the original Dink xD
On the other hand, running Martridge in Game Mode is a disaster! Apparently the AvaloniaUI version I built it on, or perhaps the theme I'm using?.. Either way, something about it is not right, the combo-boxes and the menu drop-downs don't work at all! Navigating the UI is also kind of a pain with the gamepad controls... I think I'll have to rethink the interface a bit and find a way to bind commands in the interface to gamepad inputs as well.
Edit4: Oh yeah, so I suppose, make sure to include the Liberation Sans fonts in your app image for 0.7, so it works on Steam Deck without having to install them separately
Weren't AppImages supposed to contain all the required files?
Or should i be installing the libraries manually on the deck?
Edit: Hmm, this is weird, I thought I was on the latest stable update.. but apparently after downloading some beta update for the Steam Deck, it runs...
Edit2: Actually, seems it's not finding the "LiberationSans-Regular.ttf" font xD
Edit3: So playing around a bit with it, it seems to run pretty well if you launch it in Game Mode (see: https://www.steamdeckgaming.net/post/how-to-install-appimages-on-steam-deck-for-game-mode )
If you launch it in Desktop Mode however, the buttons are kind of whack and not really working as expected hah...
I also tried using Martridge with the appimage - launching dmods won't work if you use a relative path (since Martridge makes the path relative to the appimage file but it needs to be to wherever the yeoldedink binary file resides in /tmp/ or what have you...)
Martridge itself seems to work as intended in Desktop Mode, except it won't detect the base game in the appimage file... So you can't use it to launch the original Dink xD
On the other hand, running Martridge in Game Mode is a disaster! Apparently the AvaloniaUI version I built it on, or perhaps the theme I'm using?.. Either way, something about it is not right, the combo-boxes and the menu drop-downs don't work at all! Navigating the UI is also kind of a pain with the gamepad controls... I think I'll have to rethink the interface a bit and find a way to bind commands in the interface to gamepad inputs as well.
Edit4: Oh yeah, so I suppose, make sure to include the Liberation Sans fonts in your app image for 0.7, so it works on Steam Deck without having to install them separately