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February 17th 2023, 09:04 PM
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
>updating the test dmod so that it also has realistic sprites that have shadows as well?

Please do. Even though I have encountered the line-skipping issue before, it would be nice to see how it looks in real-world scenarios or if it perhaps breaks any known dmods.

>different outer bounds issues on different operating systems and such

My cursory reading suggests the discrepancy with the OpenGL renderer could be due to different GPU manufacturers and their OpenGL implementations. That means that it may look different on an Intel iGPU when compared to a Radeon etc. I did a little test of setting the "software" renderer to use OpenGL and actual software rendering instead of Metal and saw no difference. My assumption is that it's the same across all its internal backends including DirectX9. The actual OpenGL renderer, however, uses explicit OpenGL calls to do just about everything, and therefore might still differ across platforms. You might remember my early compilation attempts in which the viewport was upside-down as a result of VirtualBox and its OpenGL "implementation". It might be possible to write/steal a shader that would make it look nicer when downsizing once I bother to learn enough OpenGL to figure out what's actually going on underneath it all.